What it does
The Gaming Machines Regulation 2019 (the Regulation) is subordinate legislation made under the Gaming Machines Act 2001 (the Act). Its substantive purpose is to prescribe operational, technical, licensing and harm-minimisation requirements for approved gaming machines kept in hotels and on registered club premises in New South Wales. It does not itself authorise gambling; that authority flows from the Act and venue licences. Instead, it fleshes out how the Act’s broad prohibitions and permissions are to be administered in daily practice.
Part 1 contains preliminary matters: the Regulation’s name, commencement on 1 September 2019 (replacing the 2010 Regulation), and an extensive interpretation clause (cl 3) that defines 25-plus terms. Clause 4 expands the Act’s definition of “subsidiary equipment” to include player-reward interfaces, cash-back terminals and rule-display devices. Part 2 imposes general controls: a State-wide cap of 95,739 gaming machine entitlements (cl 4A, as amended in 2024), prohibition on multi-terminal machines in hotels (cl 5), rules for amending specification documents (cl 6), transfer of certain Authority functions to the CMS licensee (cl 7), detailed physical and supervisory requirements for hotel gaming rooms when more than 10 machines are kept (cl 8), prescribed contract terms for machine supply or modification (cl 9), mandatory switching-off and notice requirements for faulty machines (cl 10), prize-schedule and return-to-player rules (minimum 85 % payout—cl 11), record-keeping for club prize payments (cl 12), bet and prize caps on multi-terminal machines ($100 bet, $500,000 prize—cl 13), guarantee requirements for large jackpots (cl 14), monthly meter reconciliation and fault-removal obligations for clubs (cl 15), technician work records (cl 16), and dual-person clearance/refilling rules for clubs (cl 17).