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[2011] VCAT 534
Victorian Civil and Administrative Tribunal
2011-04-07
Mr P
Original judgment source is linked above.
Planning and Environment Act 1987 - Whittlesea Planning Scheme - permit application for buildings and works for construction of a hotel incorporating 40 electronic gaming machines - review of Whittlesea CC failure to make a decision - whether a strip shopping centre - whether separate and adjoining lots - social and economic impacts of location - Gambling Regulation Act 2003 - review of decision of VCGR - whether net economic and social impact detrimental to the wellbeing of the community - balancing positive and negative social impacts
Whittlesea CC v George Adams Pty Ltd [2011] VCAT 534
The decision of the Responsible Authority is affirmed. No permit is granted.
The decision of the Victorian Commission for Gambling Regulation is set aside.
Mr C Townshend SC and Ms S Porritt, barrister instructed by Bazzani Scully Brand lawyers.
For First Respondent/Victorian Commission for Gambling Regulation
Mr J Larkins and J Kane, instructed by Victorian Commission for Gambling Regulation.
The subject land is located on the south east corner of Hazel Glen Drive and Painted Hills Road within the Laurimar Town Centre. The land is irregular in shape with a curved frontage of approximately 76 metres to Hazel Glen Drive, a frontage of approximately 70 metres to Painted Hills Road a total area of 3605 square metres. The land does not contain any significant vegetation and is vacant. Laurimar is a developing planned residential estate which will at completion accommodate approximately 2400 dwellings.
The proposal is to develop the land for a hotel incorporating a bistro, a sports bar, a gaming lounge for 40 gaming machines, a lounge bar, two function rooms and associated service areas, children's play areas and various outdoor terrace areas.
Application under section 79 of the Planning and Environment Act 1987 for review of the failure to grant a permit within the prescribed time.
Two discrete permissions are required. The planning permission is focused upon whether it is an appropriate location suitable for gaming and, secondly, the social and economic impacts of the location. The gaming considerations include whether the net economic and social impact of the machines would or would not be detrimental to the wellbeing of the community of the municipal district in which the premises are located. Hence, it is our view that a more detailed analysis of the economic and social impacts upon the community is a matter that is best dealt with as part of the consideration under the GR Act rather than as part of the planning application.
[To] be not just a shopping centre, but to have all positive qualities of traditional main street centres. The centre is intended to be a focus for all kinds of activity, including shopping, but also cafes restaurants and the tavern, civic functions and community facilities, small businesses, education offerings and experiences for multiple audiences, leisure and recreation, and urban living. The mix of uses and the town centre's location are anticipated to generate a vibrant street life for at least eighteen hours a day, seven days a week, that will become an attraction in its own right.
The vision is for a centre that many people will walk or cycle to, and within which people will circulate on foot. This, and a detailed design of the public realm, will foster social interaction, contributing to the sense of community in Laurimar.
Based on the substituted plans, the buildings and works are acceptable and are generally in accordance with the Laurimar Town Centre Development Plan ("LTCDP");
The building would implement the strategic vision for this site in terms of land use and built form outcomes;
The proposed use of the land as a hotel including the gaming and licensed premises is generally in accordance with the LTCDP;
No permit is required under the Vegetation Protection Overlay or schedule I to that overlay;
A permit should be granted under clause 52.27 for the sale and consumption of liquor.
except Good Friday. * Sunday between 10.00am and 1.00am. * Good Friday between 12noon and 1.00am. * Anzac day (not being Sunday) between 12noon and 1.00am 5. The sale of liquor for consumption off the premises is proposed during the following times: * Monday to Saturday between 7.00am and 11.00pm. * Sunday between 10.00am and 11.00pm. * Good Friday and Anzac Day between 10.00 am and 11.00pm. 6. The application proposes a Community Benefit Program associated particularly with the proposal for gaming machines. The program will provide $70,000 per annum to local community groups for a five year period and $100,000 one off contribution towards a major infrastructure project in the local community.
Laurimar Town Centre Comprehensive Development Plan
Under the Development Plan overlay a permit must not be granted if the proposal is not generally in accordance with the development plan.
Is the installation and use of gaming machines prohibited?
To ensure that gaming machines are situated in appropriate locations and premises.
To ensure the social and economic impacts of the location of gaming machines are considered.
To prohibit gaming machines in specified shopping complexes and strip shopping centres.
A strip shopping centre is an area that meets all of the following requirements:
but it does not include the Capital City Zone in the Melbourne Planning Scheme.
Planning scheme controls do on occasion define constructs that do not otherwise exist in ordinary language. This is not the case here. The definition is a codification of an ordinary term which was regarded as being insufficiently precise for the purpose of control. Therefore, the ordinary meaning of strip shopping centre is part of the context of the clause and is therefore relevant to the interpretation of the defined term. 2. In relation to interpretation generally, we note an observation made by the tribunal in Crestline:[5]
We do not need to refer to the Explanatory Report in relation to Amendment S69 to determine this question, but by the way we note this paragraph on page 3 of that report under the subheading 'What the amendment does' the following appears:-
'Strip shopping centre' is defined for the purposes of the clause. It is defined broadly and is intended to apply to a wide variety of centres, other than the central area of Melbourne.
Are the proposed gaming machines within a strip shopping centre as defined?
Figure 2 - Laurimar Town Centre Development Plan, figure 4
The amendment is required to facilitate the development of land within and around the Laurimar Town Centre for a variety of retail, commercial, residential, community and educational uses relevant to its future role and function as a neighbourhood activity centre. The amendment also seeks to ensure that the town centre is designed and built according to a clear set of objectives and principles.
To provide for development of the Laurimar Town Centre generally in accordance with the Mernda Local Structure Plan: Part 1, the Laurimar Development Plan and the Laurimar Town Centre Comprehensive Development Plan.
To provide for a mix of uses including retail, commercial, civic, recreational and residential in a manner that integrates the site with the surrounding uses.
To designate land suitable for a compact, pedestrian-orientated and traditional mixed use town centre.
To achieve a high standard of urban design, landscaping, public amenity and safety.
Delfin Lend Leases vision for the Laurimar Town Centre to be not just a shopping centre, but to have all the positive qualities of a traditional main street centres.[12]
Figure 3 - Laurimar Town Centre Development Plan, page 27.
The installation and use of gaming machines is prohibited
The planning merits do not support the grant of a permit
Provide a modern tavern with a range of entertainment facilities which are not available at present and which a new and growing residential area is entitled to expect. It is consistent with the Council's strategic development plans for the suburb. The gaming room will be part of the overall facility which is a common feature of similar developments in the newer suburbs of Melbourne.
essentially a boutique venue, appropriate to the area and consistent with the State government's objectives for the gaming environment in Victoria post the 2012 changes.[15]
Differences between case presented to the VCGR and the Tribunal
Although the tribunal must proceed without any presumption as to the correctness of the decision under review, it will usually be appropriate for the tribunal to give weight to the commission's decision in the matter. There are two reasons for this. First the commission has particular expertise in the area of gaming. Second, there is a public interest in consistency of decision making in the exercise of powers under the Act and this may be advanced if weight is given to commission decisions.
(f) to promote tourism, employment and economic development generally in the State.
(d) to act as a source of advice to the Minister on gambling issues and to ensure that the Government's policy on gambling is implemented;
(iii) minimise harm caused by problem gambling; and
(iv) accommodate those who gamble without harming themselves or others;
(g) advising the Minister on community concerns about the economic and social impact of gambling on the wellbeing of the community.[19]
As Morris J had earlier pointed out in Branbeau Pty Ltd v Victorian Commission of Gambling Regulation ('Branbeau'), the Commission's objective (para (d)) of ensuring the implementation of government policy on gambling directs attention to the six policy principles identified by the Minister for Gaming. Those principles are as follows:
● developing and reinforcing the [G]overnment's commitment to responsible gambling through measures that assist and protect problem gamblers and those at risk of becoming problem gamblers, their families and the wider community;
● developing and maintaining the [S]tate's commitment to the highest standards of probity for gambling service providers;
● accepting gambling is a valid activity for many Victorians who are entitled to expect ongoing high standards of service, transparency and accountability from the gambling sector;
● ensuring that the legitimate financial benefits of gambling (both private and public) are transparent, appropriately recognisable and fairly distributed to the Victorian community;
● that, to the extent possible consistent with the other principles, gaming service providers operate in a competitive environment;
● establishing proper consultative processes to ensure that appropriate information is given to, and input is received from, the wide variety of persons interested in gambling including stakeholders, affected parties and, to the widest extent possible, the broader Victorian community.
3.3.7 Matters to be considered in determining applications
(1) The Commission must not grant an application for approval of premises as suitable for gaming unless satisfied that -
(a) the applicant has authority to make the application in respect of the premises; and
(b) the premises are or, on the completion of building works will be, suitable for the management and operation of gaming machines; and
(c) the net economic and social impact of approval will not be detrimental to the well-being of the community of the municipal district in which the premises are located.
(2) In particular, the Commission must consider whether the size, layout and facilities of the premises are or will be suitable.
(3) The Commission must also consider any submission made by the relevant responsible authority under section 3.3.6.
The use of the word 'net' recognises that there may be both a positive and negative impacts on the well being of the local community and that a balancing process is required ... the test does not require the commission (or, on review, the tribunal) to be satisfied that there will be a net positive economic and social impact of approval; it is sufficient that the commission (or, on review, the tribunal) be satisfied that the net economic and social impact of approval will be either neutral or positive.[21]
The GR Act does not specify the matters which the decision-maker must consider in deciding whether this 'no net detriment' test is satisfied. ... The identification of the matters which the decision-maker is bound to consider is, accordingly, a matter of implication from the subject-matter, scope and purpose of the Act.
In the present case, the statutory signposts are provided by the test itself. The decision-maker must consider:
● the net effect of those impacts on the well-being of the relevant community.
'Social impact' means the impact on the society or community (or some part or parts of it) in which the gaming machines are proposed to be located. The 'well-being' of the community is a very broad concept. Dictionary definitions indicate that well-being is to be measured (at least) by the extent to which the community is healthy, happy, contented and/or prosperous.
She identified those indicators by reference to international standards and guidelines for social impact assessment, the relevant provisions of the GR Act and the Planning and Environment Act 1987 (the P&E Act), State Government policy, previous decisions of VCAT and the VCGR and research and gaming and master planned estates. She then applied the test formulated by Morris P in Branbeau Pty Ltd v Victorian Commission for Gambling Regulation[25] when considering the meaning of s 3.3.7 of the GR Act.
(1) People gamble for a variety of reasons - for entertainment, to win money, for social reasons, because of boredom, isolation and loneliness, or as an escape. There may be a lack of alternative entertainment options or barriers to accessing other forms of entertainment that encourage people to gamble.
(2) Problem gambling affects a small but significant number of people within the community and these figures increase dramatically for egm gambling. About a third of regular (weekly) egm gamblers are problem gamblers or moderate risk gamblers.
(3) The location of the gaming venue can influence problem gambling. ... Research and policy identify a strong link between accessibility of gaming venues (geographical, temporal and social) and gambling behaviour.
(4) Problem gambling increases if there is a high number of egm's in an area, in conjunction with increased expenditure. Areas of socio-economic disadvantage are more vulnerable to problem gambling. The spatial distribution of egm's in Victoria is uneven, and most egm's are located in areas of higher disadvantage.
(5) Severe health, social and financial implications for the problem gambler and their families, can have ramifications for service providers working to meet the needs of those with gambling problems.
(6) Identified triggers for people becoming problem gamblers are a major life event (such as the loss of a job, death of someone close to them, major illness).
(7) Gaming can provide entertainment and recreation for a community. Social accessibility (whether a venue is safe, fun, social and affordable) is an important factor for gamblers and a key element of enjoyment and benefit.
(8) Comparatively, egm gambling is an unsafe form of consumption. Harm minimisation strategies include consumer awareness information and venue risk management strategies.
(9) There is a positive and significant relationship between gaming expenditure and crime rates.
(10) Egm consumption is around twice as high in hotel gaming venues as opposed to club gaming venues.
● 84% supported a children's play area (73% strongly);
Opposition to individual components other than gaming ranged between 3% and 12%. Opposition to a gaming lounge was 44%. When told that the development was an all or nothing proposal, that is, that it would not proceed without approval for gaming machines, support for the proposal including gaming machines increased from 36% to 56%. Of the 44% who opposed the development of the gaming lounge, the numbers were almost equally divided between those who still opposed development when told the proposal was all or nothing, that is, dependent on gaming machine approval and those who, faced with that knowledge, supported the proposal overall. Forty-two percent still opposed the development with the gaming lounge, whilst 45% were prepared to support the development if the only way for the proposal to proceed was to accept a gaming lounge as part of it.
(a) The community lacks a tavern, and the proposal will fill an unmet need for one. It will have a positive impact on the currently very limited entertainment options in the area.
(b) The site is one which is designated in the town centre development plan for a tavern. The tavern proposal is in accordance with the overall strategic direction for the site.
(c) There will be economic benefits from employment both during construction and once the tavern is operational. The economic benefits from employment directly related to gaming are modest compared to those generated by the non-gaming aspects of the proposal.
(d) There is significant economic benefit from the community support program.
(e) There will be economic benefits from the return of percentage of gaming expenditure to the broader community.
(f) The community is cohesive and is not socially and economically disadvantaged. It is better equipped than more disadvantaged communities to absorb spending on entertainment, including gambling. It is not as vulnerable to the risk of problem gambling as is a community which does not have those advantages.
(g) Community surveys indicate the respondents do not generally fear they, personally, will be at risk of problem gambling, and consider access to egm's would have a small positive impact on their individual social lives.
(a) There is strong community opposition to the introduction of gaming machines into the community, and to including a gaming room in the proposed tavern. That strength of opposition is demonstrated in part by the contrast between the high levels of support for the other aspects of the proposal, compared to the introduction of gaming machines. Despite the strong support for a tavern, a significant percentage of the community is still prepared to oppose the proposal as a whole if it was dependent for development upon approval of egm's.
(b) The site of the tavern, in the town centre, along the pedestrian access between the town centre, school and residential areas, gives it significant features of a convenience venue, which increases the risk of problem gambling.
(c) The absence of other entertainment options in the area means that those who wish to use the other facilities offered by the proposal can only do so at a venue that also provides gaming. Introduction of egm's in the proposed tavern would make them highly accessible in a community where they currently do not exist and where there are limited alternative options for entertainment.
(d) The modest economic benefits from employment must be balanced against the evidence of increased risk of problem gambling of people employed in gaming venues.
(e) Although not socially and economically disadvantaged, the Doreen and Laurimar communities have significant indicators of financial vulnerability and susceptibility to other stressors which make them vulnerable to the risk of problem gambling. They include: home mortgage commitments, susceptibility to interest rate and petrol price increases, and the lag in provision of facilities and services in new and rapidly growing communities. The consequences of problem gambling include social, financial and health consequences for problem gamblers and their families.
(f) There are no services available for problem gamblers in the Laurimar area. Such services that exist in the City of Whittlesea are concentrated in the south which has very high levels of egm expenditure, and a demonstrated need for more services than currently exist to address the social, financial, and health consequences of problem gambling.
(i) Residents of the Laurimar and Doreen communities have identified a range of social concerns linked to the introduction of egm's that will cause unhappiness or discontent within the community.
(j) Respondents to the University of Ballarat survey indicated that egm's at Laurimar would have a small but negative impact on both their connection to the community and their satisfaction with their current location.
The decision of the Responsible Authority is affirmed. No permit is granted.
The decision of the Victorian Commission for Gambling Regulation is set aside.
To ensure that gaming machines are situated in appropriate locations and premises.
To ensure the social and economic impacts of the location of gaming machines are considered.
To prohibit gaming machines in specified shopping complexes and strip shopping centres.
A permit is required to install or use a gaming machine.
This does not apply in either of the following circumstances:
52.28-3 Prohibition of a gaming machine in a shopping complex
Installation or use of a gaming machine is prohibited on land specified in a schedule to this clause.
This does not apply to a gaming machine in an approved venue under the Gambling Regulation Act 2003 on 18 October 2006; and the maximum number of gaming machines for the approved venue on 18 October 2006 is not exceeded.
52.28-4 Prohibition of a gaming machine in a strip shopping centre
Installation or use of a gaming machine is prohibited in a strip shopping centre if:
This does not apply to a gaming machine in an approved venue under the Gambling Regulation Act 2003 on 18 October 2006; and the maximum number of gaming machines for the approved venue on 18 October 2006 is not exceeded.
A strip shopping centre is an area that meets all of the following requirements:
but it does not include the Capital City Zone in the Melbourne Planning Scheme.
The requirements of Clause 52.28 as in force immediately before 18 October 2006 continue to apply to a gaming machine referred to in a transitional application and permitted in the determination of a transitional application if a planning permit was not required immediately before 18 October 2006 for that gaming machine.
In this clause, "transitional application" means an application or request made, and not determined, before 18 October 2006 to the Victorian Commission for Gambling Regulation under the Gambling Regulation Act 2003 for either:
Before deciding on an application, in addition to the decision guidelines of Clause 65, the responsible authority must consider, as appropriate:
[2] [2010] VCAT 1347 at [9].
[3] Elements already developed in or near the town centre include a supermarket, shops, cafes, take away food premises, a primary school and a community activity centre.
[4] Solomon v Licensing Court of New South Wales & Anor [2000] NSWSC 974 paragraphs [16]-[27] in particular.
[5] Crestline Architects Pty Ltd v Greater Geelong CC & Ors [1998] VCAT 100 at [24].
[6] We do not think that the proponent was seeking to imply that the subject land was a separate and distinct area in its own right. We nevertheless observe that such an approach is inconsistent with the purpose of the clause and is in any event immaterial, if the subject land is within a larger area which is a strip shopping centre.
[7] This is essentially the approach adopted by the tribunal in Crestline Architects Pty Ltd v Greater Geelong CC & Ors [1998] VCAT 100.
[8] The street names Laurimar Boulevard and Bulimba Drive change south of Hazel Glen Drive.
[10] A much more cohesive whole than was the case in Crestfield with the Belmont Shopping Centre.
[11] The key purpose of the zone is to provide for a range of uses and the development of land in accordance with comprehensive development plan incorporated in this scheme.
[12] Laurimar Town Centre Development Plan, July 2007 - page 4.
[13] Prizac Investments v Maribyrnong CC [2009] VCAT 2616 at [25].
[14] Plan of Subdivision PS634389G registered on 22 December 2010.
[16] [2010] VCAT 1347, see Appendix A condition 6.
[18] [2005] VCAT 2606 at [39].
[20] Macedon Ranges Shire Council v Romsey Hotel Pty Ltd and Anor, [2008] VSCA 45; (2008) 19 VR 422 at [7].
[21] [2005] VCAT 2606 at [45].
[23] Social and Economic Index For Areas.
[26] Laurimar Town Centre Development Plan.
Whittlesea CC
George Adams Pty Ltd [2011] VCAT 534
(2008) 19 VR 422