Gaming Machine Regulation 2004
11Matters to be addressed by social impact assessment—
Start here
Get a plain-English read of 11
Turn the raw legal text into a practical explanation grounded in Gaming Machine Regulation 2004.
11 Matters to be addressed by social impact assessment— Act, s 12 (2) (b) (1) A social impact assessment for a relevant gaming machine application must address the following matters: (a) the existing level of gaming activity currently being conducted in the local community; (b) the population profile of people living in the local community, including an analysis of— (i) age and average income; and (ii) projected population, and projected growth rate, of the local community; (c) available relevant information about patrons in relation to the relevant premises; Examples—relevant information 1 where patrons live 2 spending patterns of patrons 3 time spent at the premises by patrons (d) the positive aspects or benefits of the gaming machine proposal for— (i) the local community; and (ii) the broader Canberra community; (e) the negative aspects or detriments of the gaming machine proposal for— (i) the local community; and (ii) the broader Canberra community;
Social impact assessments Part 3 Section 12 (f) the gambling harm minimisation measures proposed to be taken in relation to the gaming machine proposal; (g) the likely overall net economic and social impact of the gaming machine proposal. (2) This section does not limit the matters that may be addressed.