Gaming Machine Regulation 2004
10Requirements for social impact assessment—Act, s 12 (2)
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10 Requirements for social impact assessment—Act, s 12 (2) (a) (1) A social impact assessment for a relevant gaming machine application must satisfy the requirements of this section.
Social impact assessments Part 3 Section 10 (2) The assessment must provide an objective analysis of the likely economic and social impact of the operation of gaming machines under the proposed authorisation certificate or the authorisation certificate as proposed to be amended (the gaming machine proposal). (3) The assessment must identify, and provide an analysis of, the positive aspects or benefits of the gaming machine proposal as well as the negative aspects or detriments of the proposal. (4) All statements or material included in the assessment must be— (a) objective rather than subjective or speculative; and (b) based on identifiable factual information. (5) The sources of the information must be clearly and specifically identified. 1 an Australian Bureau of Statistics publication 2 a commission report (6) The assessment must identify— (a) the entities and institutions (affected entities and institutions) in both the local community and the broader Canberra community that may be affected by the gaming machine proposal; and (b) on a map of the local community included in the assessment, the location of affected entities and institutions in the local community; and (c) the likely impact (both positive and negative) on affected entities and institutions in both the local community and the broader Canberra community. Examples—affected entities and institutions 1 nearby residences, shops and other business 2 other gambling venues
Section 11 page 10 Gaming Machine Regulation 2004 3 schools 4 sporting and community facilities 5 places of worship