What it does
The Community Gaming Act 2018 (NSW) establishes a principles-based regulatory framework for the conduct of gaming activities for charitable, social, not-for-profit and trade promotion purposes. Its objects are set out in section 3(1): to allow such activities, ensure reasonable net public benefits, guarantee integrity and fairness, assist the ongoing viability of organisations that contribute positively to the community, and minimise regulatory burden while sufficiently protecting participants. The Act pursues these objects by restricting who may conduct and benefit from gaming activities, establishing a risk-based system for regulation, and ensuring proceeds are applied to the stated purposes (s 3(2)). The core operative provision is section 8, which creates a general prohibition on conducting a gaming activity, receiving money for tickets, selling tickets, or printing tickets, punishable by a maximum of 50 penalty units. That prohibition is lifted only for permitted gaming activities carried out in accordance with the Act and regulations (s 8(5)(a)). Permitted gaming activities are those specified in the regulations (s 10(1)), and the regulations may require an authority to conduct such an activity (s 10(2)(b)). The Secretary grants authorities under section 11, must refuse if the applicant is not fit and proper, and may consider the public interest (ss 11(3)-(4)). The Act also prohibits advertisements for unlawful gaming activities (s 9), prescribes certain prohibited prizes (s 12), and creates offences for misappropriation of funds (s 14), fraudulent conduct (s 15), falsification of records (s 16), and false representations (s 17). Enforcement powers include compliance notices (s 30), orders prohibiting conduct (ss 33-34), court orders (s 35), and enforceable undertakings (ss 37-42). The Act repeals and replaces the Lotteries and Art Unions Act 1901 (s 50). Savings and transitional provisions are in Schedule 1.