Authorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au
Australian Capital Territory
Casino (Electronic Gaming)
Regulation 2018
SL2018-8
made under the
Casino (Electronic Gaming) Act 2017
Republication No 1
Effective: 15 June 2018
Republication date: 15 June 2018
Regulation not amended
Authorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au
About this republication
The republished law
This is a republication of the Casino (Electronic Gaming) Regulation 2018, made under the
Casino (Electronic Gaming) Act 2017 (including any amendment made under the Legislation
Act 2001, part 11.3 (Editorial changes)) as in force on 15 June 2018. It also includes any
commencement, repeal or expiry affecting this republished law.
The legislation history and amendment history of the republished law are set out in endnotes 3
and 4.
Kinds of republications
The Parliamentary Counsel’s Office prepares 2 kinds of republications of ACT laws (see the
ACT legislation register at www.legislation.act.gov.au):
authorised republications to which the Legislation Act 2001 applies
unauthorised republications.
The status of this republication appears on the bottom of each page.
Editorial amendments
The Legislation Act 2001, part 11.3 authorises the Parliamentary Counsel to make editorial
amendments and other changes of a formal nature when preparing a law for republication.
Editorial changes do not change the effect of the law, but have effect as if they had been made
by an Act commencing on the republication date (see Legislation Act 2001, s 115 and s 117).
The changes are made if the Parliamentary Counsel considers they are desirable to bring the law
into line, or more closely into line, with current legislative drafting practice.
This republication does not include amendments made under part 11.3 (see endnote 1).
Uncommenced provisions and amendments
If a provision of the republished law has not commenced, the symbol U appears immediately
before the provision heading. Any uncommenced amendments that affect this republished law
are accessible on the ACT legislation register (www.legislation.act.gov.au). For more
information, see the home page for this law on the register.
Modifications
If a provision of the republished law is affected by a current modification, the symbol M
appears immediately before the provision heading. The text of the modifying provision appears
in the endnotes. For the legal status of modifications, see the Legislation Act 2001, section 95.
Penalties
At the republication date, the value of a penalty unit for an offence against this law is $150 for
an individual and $750 for a corporation (see Legislation Act 2001, s 133).
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Australian Capital Territory
Casino (Electronic Gaming)
Regulation 2018
made under the
Casino (Electronic Gaming) Act 2017
Contents
Page
Part 1 Preliminary
1 Name of regulation 2
2 Dictionary 2
3 Notes 2
Part 2 Social impact assessments
4 Definitions—pt 2 3
5 Requirements for social impact assessment—Act, s 8 (2) (a) 3
6 Matters to be addressed by social impact assessment—Act, s 8 (2) (b) 5
7 Information to be given in social impact assessment—Act, s 8 (2) (c) 6
Contents
Page
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Part 3 Miscellaneous
8 Not casino gaming machines—Act, dict, def casino gaming machine,
par (b) 8
Dictionary 9
Endnotes
1 About the endnotes 11
2 Abbreviation key 11
3 Legislation history 12
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Australian Capital Territory
Casino (Electronic Gaming)
Regulation 2018
made under the
Casino (Electronic Gaming) Act 2017
Part 1 Preliminary
Section 1
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Part 1 Preliminary
1 Name of regulation
This regulation is the Casino (Electronic Gaming) Regulation 2018.
2 Dictionary
The dictionary at the end of this regulation is part of this regulation.
Note 1 The dictionary at the end of this regulation defines certain terms used in
this regulation, and includes references (signpost definitions) to other
terms defined elsewhere in this regulation.
For example, the signpost definition ‘local community, for part 2
(Social impact assessments)—see section 4.’ means that the term ‘local
community’ is defined in that section for part 2.
Note 2 A definition in the dictionary (including a signpost definition) applies to
the entire regulation unless the definition, or another provision of the
regulation, provides otherwise or the contrary intention otherwise
appears (see Legislation Act, s 155 and s 156 (1)).
3 Notes
A note included in this regulation is explanatory and is not part of
this regulation.
Note See the Legislation Act, s 127 (1), (4) and (5) for the legal status of
notes.
Social impact assessments Part 2
Section 4
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Part 2 Social impact assessments
4 Definitions—pt 2
In this part:
casino electronic gaming proposal, for a social impact
assessment—see section 5 (2).
local community, for a social impact assessment, means the
community within 3km of the casino.
relevant casino electronic gaming application means an application
for—
(a) a casino gaming machine authorisation certificate; or
(b) a casino FATG authorisation certificate.
5 Requirements for social impact assessment—Act,
s 8 (2) (a)
(1) A social impact assessment for a relevant casino electronic gaming
application must satisfy the requirements of this section.
(2) The assessment must provide an objective analysis of the likely
economic and social impact of the operation of casino gaming
machines or casino FATG terminals under the proposed
authorisation certificate (the casino electronic gaming proposal).
(3) The assessment must identify, and provide an analysis of, the
positive aspects or benefits of the casino electronic gaming proposal
as well as the negative aspects or detriments of the proposal.
(4) All statements or material included in the assessment must be—
(a) objective rather than subjective or speculative; and
(b) based on identifiable factual information.
Part 2 Social impact assessments
Section 5
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(5) The sources of the information must be clearly and specifically
identified.
Examples—sources of information
an Australian Bureau of Statistics publication
a commission report
Note An example is part of the regulation, is not exhaustive and may extend,
but does not limit, the meaning of the provision in which it appears (see
Legislation Act, s 126 and s 132).
(6) The assessment must identify—
(a) the entities and institutions (the affected entities and
institutions) in both the local community and the broader
Canberra community that may be affected by the casino
electronic gaming proposal; and
(b) on a map of the local community included in the assessment,
the location of affected entities and institutions in the local
community; and
(c) the likely impact (both positive and negative) on affected
entities and institutions in both the local community and the
broader Canberra community.
Examples—affected entities and institutions
nearby residences, shops and other business
other gambling venues
schools
sporting and community facilities
places of worship
Social impact assessments Part 2
Section 6
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6 Matters to be addressed by social impact assessment—
Act, s 8 (2) (b)
(1) A social impact assessment for a relevant casino electronic gaming
application must address the following matters:
(a) the existing level of gaming activity currently being conducted
in the local community and the broader Canberra community;
(b) the population profile of people living in the local community
and the broader Canberra community, including an analysis
of—
(i) age and average income; and
(ii) projected population, and projected growth rate, of the
local community and the broader Canberra community;
(c) available relevant information about patrons in relation to the
relevant premises;
Examples—relevant information
where patrons live
spending patterns of patrons
time spent at the premises by patrons
current and anticipated patronage
Note An example is part of the regulation, is not exhaustive and may
extend, but does not limit, the meaning of the provision in which
it appears (see Legislation Act, s 126 and s 132).
(d) the positive aspects or benefits of the casino electronic gaming
proposal for—
(i) the local community; and
(ii) the broader Canberra community;
Part 2 Social impact assessments
Section 7
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(e) the negative aspects or detriments of the casino electronic
gaming proposal for—
(i) the local community; and
(ii) the broader Canberra community;
(f) the gambling harm minimisation measures proposed to be
taken in relation to the casino electronic gaming proposal;
(g) the likely overall net economic and social impact of the casino
electronic gaming proposal.
(2) This section does not limit the matters that may be addressed.
7 Information to be given in social impact assessment—
Act, s 8 (2) (c)
(1) To the extent that the information is available to the applicant, the
following information must be given in a social impact assessment
for a relevant casino electronic gaming application:
(a) the number and location of existing gambling outlets in the
local community and the broader Canberra community;
(b) details of the population of the local community and the
broader Canberra community, including the number of adults
and average incomes;
(c) expected casino gaming machine revenue or casino FATG
terminal revenue of the applicant for the next 3 years if the
application is approved;
(d) expected table gaming revenue of the applicant for the next
3 years if the application is approved;
Social impact assessments Part 2
Section 7
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(e) expected community benefit for the next 3 years if the
application is approved;
(f) expected contributions to assist in gambling harm prevention
for the next 3 years if the application is approved;
(g) details of the proposed redevelopment of the casino and the
casino precinct.
(2) This section does not limit the information that may be given in a
social impact assessment.
Part 3 Miscellaneous
Section 8
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Part 3 Miscellaneous
8 Not casino gaming machines—Act, dict, def casino
gaming machine, par (b)
Each of the following devices is not a casino gaming machine:
(a) a device for playing a game of skill only;
(b) an amusement device that usually involves an element of skill
and is played for entertainment only;
Example
a pinball machine
Note An example is part of the regulation, is not exhaustive and may
extend, but does not limit, the meaning of the provision in which
it appears (see Legislation Act, s 126 and s 132).
(c) a device that—
(i) is ordinarily found at fairs, fetes or shows; and
(ii) usually involves an element of skill; and
(iii) is played mainly for entertainment, whether or not a prize
is offered or given.
Example—par (c)
‘laughing clowns’ amusement machine
Dictionary
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Dictionary
(see s 2)
Note 1 The Legislation Act contains definitions and other provisions relevant to
this regulation.
Note 2 For example, the Legislation Act, dict, pt 1 defines the following terms:
ACT
Legislation Act
may (see s 146)
must (see s 146)
penalty unit (see s 133)
public notice
under.
Note 3 Terms used in this regulation have the same meaning that they have in
the Casino (Electronic Gaming) Act 2017 (see Legislation Act, s 148).
For example, the following terms are defined in the Casino (Electronic
Gaming) Act 2017, dict:
authorisation
authorisation certificate
casino FATG authorisation certificate
casino FATG terminal
casino FATG terminal authorisation
casino gaming machine
casino gaming machine authorisation
casino gaming machine authorisation certificate
FATG
FATG terminal
social impact statement (see s 8).
casino electronic gaming proposal, for a social impact assessment,
for part 2 (Social impact assessments)—see section 5 (2).
Dictionary
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local community, for a social impact assessment, for part 2 (Social
impact assessments)—see section 4.
relevant casino electronic gaming application, for part 2 (Social
impact assessments)—see section 4.
Endnotes
About the endnotes 1
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Endnotes
1 About the endnotes
Amending and modifying laws are annotated in the legislation history and the
amendment history. Current modifications are not included in the republished
law but are set out in the endnotes.
Not all editorial amendments made under the Legislation Act 2001, part 11.3 are
annotated in the amendment history. Full details of any amendments can be
obtained from the Parliamentary Counsel’s Office.
Uncommenced amending laws are not included in the republished law. The
details of these laws are underlined in the legislation history. Uncommenced
expiries are underlined in the legislation history and amendment history.
If all the provisions of the law have been renumbered, a table of renumbered
provisions gives details of previous and current numbering.
The endnotes also include a table of earlier republications.
2 Abbreviation key
A = Act NI = Notifiable instrument
AF = Approved form o = order
am = amended om = omitted/repealed
amdt = amendment ord = ordinance
AR = Assembly resolution orig = original
ch = chapter par = paragraph/subparagraph
CN = Commencement notice pres = present
def = definition prev = previous
DI = Disallowable instrument (prev...) = previously
dict = dictionary pt = part
disallowed = disallowed by the Legislative r = rule/subrule
Assembly reloc = relocated
div = division renum = renumbered
exp = expires/expired R[X] = Republication No
Gaz = gazette RI = reissue
hdg = heading s = section/subsection
IA = Interpretation Act 1967 sch = schedule
ins = inserted/added sdiv = subdivision
LA = Legislation Act 2001 SL = Subordinate law
LR = legislation register sub = substituted
LRA = Legislation (Republication) Act 1996 underlining = whole or part not commenced
mod = modified/modification or to be expired