2.2 Construction: 'Combination Trigger'
13 Konami submitted that, on its proper construction, the 689 Patent did not apply to a machine when the jackpot was triggered by the occurrence within the player's screen of a particular combination of symbols, e.g., five aces. Such triggering events are called 'combination triggers'. Konami's argument was that, properly construed, the 689 Patent did not apply to combination triggers.
14 This debate centred upon the meaning to be afforded to claim 1 of the 689 Patent. It is in these terms:
1. A random prize awarding feature to selectively provide a feature outcome on a gaming console, the console being arranged to offer a feature outcome when a game has achieved a trigger condition, the console including trigger means arranged to test for the trigger condition and to initiate the feature outcome when the trigger condition occurs, the trigger condition being determined by an event having a probability related to desired average turnover between successive occurrences of the trigger conditions on the console.
15 This refers only to a 'trigger condition' which on its face would be likely to include any kind of trigger whether combination or otherwise. Konami submitted that this was not so because the expression 'trigger condition' had a particular meaning and would be understood by the notional skilled addressee with the common general knowledge to mean something determined by an event related to turnover which was not a combination of a game appearing on the console.
16 There were said to be a number of reasons why this was so. First, in the description of the prior art in the 689 Patent it was submitted by Konami that combination triggers were discussed but the expression 'trigger condition' was not used to describe them. This appeared in a section headed 'Background of the Invention' on page 1 of the 689 Patent:
Many schemes have been devised in the past to induce players to play slot machines including schemes such as specifying periods during which jackpot prizes are increased or bonus jackpots paid. Other schemes involve awarding an additional prize to a first player to achieve a predetermined combination on a poker machine. These methods, while effective, add to club overheads because of the need for additional staff to ensure that the scheme is operated smoothly.
More recently, with the advent of poker machines linked through electrical networks it has been possible to automatically generate jackpot prizes on the basis of information received from the machines being played which are connected to the system and one such prior art arrangement, commonly known as "Cashcade™", counts turnover on all machines in the network, increments a prize value in accordance with the turnover and pays the jackpot prize when the count reaches some predetermined and randomly selected number. In a more recent prior art arrangement, each game played on each machine in a gaming system is allocated a randomly selected number and the prize is awarded to a machine when the game number it is allocated matches a preselected random number.
In another recent prior art arrangement, the winning machine is selected by randomly selecting a number at a point in time and decrementing the number as games played on the system are counted until the number is decremented to zero at which time the game (or associated machine) causing the final decrement is awarded the jackpot.
With some prior art combination based trigger arrangements there is a serious disadvantage in that the player betting a single token per line, is just as likely to achieve a jackpot as the player playing multiple tokens per line. This has the effect of encouraging players playing for the bonus jackpot to bet in single tokens, rather than betting multiple tokens per game.
Jackpot games have traditionally been popular in Casinos. However, in their conventional format these games have inherent limitations:
(i) Games which use specific combinations of symbols to trigger jackpots are perceived by many players as being unwinnable. The games are typically designed in such a way that the big jackpots should not be won until large amounts are accumulated. With such low frequency the jackpots are never seen to be won by most players. Anecdotal evidence suggests that many players have learnt to disregard the chance of winning the major jackpots and are realistically playing for the lesser jackpots (ie the minor and mini jackpots). The increasing popularity of small mystery jackpots with higher frequencies of occurrence tends to support this argument;
(ii) Due to the increasing demand of players for a more complex and diverse game range, conventional jackpot games with combination triggers have become superseded. However, it is extremely complex to develop a wide variety of combinations which support both a feature game and mathematically exact jackpot triggers;
(iii) Typically, it would be expected that the game return (RTP) is independent of the number of coins bet per line. With conventional progressive jackpot games though, increasing the credits bet per line creates a relative disadvantage as far as RTP is concerned. Lets say the start-up amount for a feature jackpot is $10000. A player who is playing 1 credit per line has a chance for $10000 for each credit played, whereas a player playing 5 credits per line only has a chance for $2000 for each credit played. This creates a scale of diminishing returns. The smart player who gambles for the feature jackpot only, will always cover all playlines, but will only bet 1 credit per line because the prize paid for the feature jackpot is the same irrespective of the bet. This is supported by data collected from casinos,
(iv) Typical combination triggered progressive jackpots have fixed hit rates which removes from the operator's control the ability to vary jackpot frequency.
These arrangements have been in use in the State of New South Wales and in other jurisdictions for a considerable period of time, however, as with other aspects of slot machine games, players become bored with such arrangements and new and more innovative schemes become necessary in order to stimulate player interest.
In this specification, the term "combinations" will be used to refer to the mathematical definition of a particular game. That is to say, the combinations of a game are the probabilities of each possible outcome for that game.
17 It is true that the expression 'trigger condition' is not used in this section. On the other hand, it is clear that what is being discussed is a variety of jackpots having quite different trigger mechanisms. The following triggers are mentioned:
page 1 line 11: a jackpot triggered by a predetermined combination on a poker machine;
page 1 lines 15-25: a jackpot triggered by an incremental counter reaching a predetermined but randomly selected number; and
page 1 lines 26-30: a jackpot triggered by a decrementing counter reaching zero with a count down from a predetermined but randomly selected number.
18 So it is clear that a variety of trigger mechanisms is under discussion. At paragraph (ii) (page 2 line 13) there is a discussion of the deficiencies perceived in what the patent refers to as 'conventional jackpot games with combination triggers'. It is reasonably clear that the kind of trigger being discussed in both is the same. And what is being discussed is a jackpot trigger consisting of specific combinations in the game. It is this which is the 'conventional jackpot game with combination triggers'.
19 By itself, this would not suggest that the expression 'trigger condition' could not include a combination trigger. No doubt, the description of the prior art was explaining deficiencies in 'conventional jackpot games with combination triggers' (page 2 lines 3-16) but this does not mean that it was the combinations themselves which were the problem being addressed.
20 This view is supported by the formal definition of 'combinations' which appears at page 3 lines 1-4 which reminds one that all that is intended is the outcome of a game. So it is no particular surprise that in the consistory clauses at page 3 one finds only the expression 'trigger condition':
According to a first aspect the present invention provides a random prize awarding feature to selectively provide a feature outcome on a gaming console, the console being arranged to offer the feature outcome when a game has achieved a trigger condition, the console including trigger means arranged to test for a trigger condition and to initiate the feature outcome when the trigger condition occurs, the trigger condition being determined by an event having a probability related to credits bet per game on the console.
According to a second aspect, the present invention provides a random prize awarding system associated with a network of gaming consoles, the system being arranged to offer a feature outcome on a particular console when a trigger condition occurs as a result of a game being played on the respective console the prize awarding system including trigger means arranged to test for a trigger condition and to initiate the feature outcome on the respective console when the trigger condition occurs, the trigger condition being determined by an event having a probability related to credits bet per game on the respective console.
According to a third aspect, the present invention provides a gaming console including a random prize awarding feature to produce a feature outcome, the gaming console being arranged to offer the feature outcome when a game has achieved a trigger condition, the console including trigger means arranged to test for the trigger condition and to initiate the feature outcome when the trigger condition occurs, the trigger condition being determined by an event having a probability related to credits bet per game on the console.
21 It is true, as Konami submits, that it is only in these clauses that the expression first appears but this does not seem to me to be material. The nature of the aspects being described is one in which the significance of the trigger condition is its relation to an event having a probability defined in various ways. There is nothing in that concept which is inconsistent with the trigger being a combination (i.e. the outcome of a game).
22 Next, Konami placed reliance upon a preferred embodiment described at page 6 line 1 - page 7 line 2:
In a preferred embodiment of the invention, a new jackpot trigger mechanism provides the Casino operator with a far higher degree of flexibility. Unlike conventional combination triggered jackpots, the jackpots here are won from a feature game. The feature game is triggered randomly as a function of credits bet per game. When a feature is triggered, a feature game appears. Each jackpot can only be won from this feature game. During the feature game a second set of reel strips appears and a "spin and hold" feature game commences. The feature prize score is calculated by the total of the points appearing on the centre line of all 5 reels.
Feature jackpots in this format exhibit significant differences over previous jackpot systems:
(i) A jackpot game is provided which is compatible with any existing game combination within an installation independent of the platform, denomination or type of game (eg. slot machines, cards, keno, bingo or pachinko). This will allow for the linking of combinations between game type, platform type and denomination. Using this system, jackpot games can now be developed using specific combinations for the base game which were previously unsuitable for Link Progressive Systems. These games will compete with the appeal of the latest games on the market.
(ii) There is no longer a need to develop mathematically exact combinations in the base game.
(iii) Unlike the multiplier game in combination triggered jackpot embodiments, the present invention provides a direct relationship between the number of credits bet and the probability of winning the jackpot feature game on any one bought game. Betting 10 credits per line will produce ten times as many hits into the feature game than betting 1 credit per line. This is achieved by using a jackpot trigger which is directly related to the wager bet on a respective game and the turnover, instead of using conventional combination triggers.
(iv) Jackpot hit rates can now be changed without making changes to the base game. This was previously not possible using combination triggered jackpots.
(v) The jackpot feature system can be used across a wide-area-network (WAN), local-area-network (LAN), used as a stand-alone game independent of a network or used with a mystery jackpot. Flexibility is available to change combinations at will.
23 Attention was particularly focussed on the phrase 'Unlike conventional combination triggered jackpots' and the references to 'conventional combination triggered jackpots'. But far from assisting Konami, these clauses prove that its argument is unsound. The comparison being drawn is indeed with conventional combination triggers but this does not rule out all combination triggers. And, indeed, (i) and (ii) accept that the mechanism can be used on combinations.
24 This theme is borne out in another part of the preferred embodiment upon which Konami also relies. It is at page 7 line 3 - page 9 line 7. Although quite long, it is worth setting out in full because it shows that the issue of combinations is irrelevant to this patent:
Referring to Figure 1 a plurality of electronic gaming consoles 10 are connected to a network 11, to which a feature jackpot controller 12 and display means 13 are also connected.
Each of the electronic gaming consoles 10 are provided with a network interface arranged to provide a signal onto the network 11 on each occurrence of an operation of a respective console and the jackpot controller 12 is arranged to receive each of the console operation signals and to increment the value of a random jackpot prize on the occurrence of each of these operation signals.
A flow chart for a prize awarding algorithm is illustrated in Figure 2.
Referring to the algorithm of Figure 2, machine contributions go into the prize pool as with known prior art jackpot systems, while the overhead display shows the incrementing prize value.
In the EGM, an average value of machine turnover between jackpot hits, is programmed and is used to randomly generate trigger data for the jackpot feature games. In step 20 of the algorithm of Figure 2, the actual number range and therefore probability of a feature jackpot game being awarded will depend upon the value of a credit in the particular machine and is calculated by dividing the turnover value by the value of a credit (eg., $5000/$0.05 = 100,000). The average turnover value is fixed for the EGMs and the random number generator is initialised (see step 20) at startup to generate numbers from the preprogrammed range determined from that value.
For every game that is played, a random trigger value is selected (see step 21) in the preprogrammed range as determined from the average turnover value. When the game is commenced, it is then reported (see step 22) to the controller, which allocates a contribution to the prize pool. Each game is also allotted (see step 23) numbers from the same number range that from which the random number was selected, one number in the range being allotted for each credit bet such that the player's probability of being awarded a jackpot feature game is proportional to the bet.
The previously selected random number is then used as a trigger value and compared with the values allotted to the player, if there is a match (see step 24) between the trigger value and the player values, the player is given an opportunity to play a jackpot feature game (see step 25). Alternatively, at step 23, a number is allocated which is equal to, or proportional to the number of credits bet in the respective game and in step 24, the trigger value is compared with the single player value and a jackpot feature awarded if the trigger value is less than or equal to the player value. It will be appreciated that this alternative arrangement is mathematically equivalent to the previously described arrangement, the range of numbers below the allotted number in the alternative arrangement being equivalent to the set of allotted numbers in the previously described arrangement.
In the preferred embodiment, a prize is always awarded in the jackpot feature game, the feature game being used to determine the size of the prize to be awarded (see step 27). The winning machine is then locked up (see step 28) and the controller awaits an indication that the prize has been paid before allowing the machine to be unlocked (see step 29). In some embodiments, the machine will not be locked up in steps 28 and 19, but instead the prize will simply be paid and the program will return to step 21. The machine then returns to step (see step 21) and commences a new game. If the trigger value does not match (see step 27) then there is no feature game awarded for that bought game and the machine returns to step (see step 22) and waits for the next game to commence.
By way of example, a feature game might be triggered by an EGM every $5000 of turnover played, which is equivalent to 100,000 credits on a $0.05 machine. This is referred to as the jackpot feature game hit rate in credits. A random number is generated within a prescribed range of numbers at the EGM at the commencement of each bought game. The prescribed range of numbers is determined by the jackpot feature game hit rate which has been determined previously, from typical values of casino turnover, expected jackpot amounts and jackpot frequencies. The prescribed range in this example is therefore 1 to 100,000 and before the commencement of each bought game a random number is generated within this range.
A bet of 20 credits will result in the numbers between 1 and 20 (inclusive) being allotted to the game (note that statistically it does not matter if the numbers are randomly selected or not or allotted as a block or scattered, the probability of a feature game being awarded is unchanged). If the number 7 is produced by the random number generator, then the feature game will be triggered. If any number between 21 and 100,000 is produced by the random number generator, the feature game will not be triggered. Similarly, a bet of 200 credits will result in the numbers between 1 and 200 (inclusive) being allotted to the game. If any number between 1 and 200 is produced by the random number generator, then the feature game will be triggered. If any number between 201 and 100,000 is produced by the random number generator, the feature game will not be triggered.
25 The emphasis here is certainly on the trigger event but the critical aspect is not whether it happens inside or outside the game but rather on the fixing of the probability of the trigger event in a very particular fashion. That process is wholly agnostic to the nature of the event itself.
26 There is, therefore, no reason to think that 'trigger condition' in claim 1 means anything more than 'trigger condition'. It does not say that combination triggers are excluded; such an exclusion has nothing to do with the subject matter of the patent; and, the skilled addressee with the common general knowledge would not think otherwise.
27 The trial judge was correct to reject Konami's construction of claim 1.