{"id":"sl-2018-8","name":"Casino (Electronic Gaming) Regulation 2018","slug":"casino-electronic-gaming-regulation-2018","collection":"regulation","jurisdiction":"act","status":"in_force","isInForce":true,"actNumber":"8 of 2018","makingDate":null,"administeringDepartment":null,"currentVersion":{"id":173268,"registerId":"act-sl-2018-8-current","compilationNumber":null,"startDate":"2026-04-05","status":"InForce","reasons":null,"registeredAt":null},"sections":[{"sectionNumber":"1","sectionType":"section","heading":"Casino (Electronic Gaming) Regulation 2018","content":"Authorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nAustralian Capital Territory\nCasino (Electronic Gaming)\nRegulation 2018\nSL2018-8\nmade under the\nCasino (Electronic Gaming) Act 2017\nRepublication No 1\nEffective: 15 June 2018\nRepublication date: 15 June 2018\nRegulation not amended\n\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nAbout this republication\nThe republished law\nThis is a republication of the Casino (Electronic Gaming) Regulation 2018, made under the\nCasino (Electronic Gaming) Act 2017 (including any amendment made under the Legislation\nAct 2001, part 11.3 (Editorial changes)) as in force on 15 June 2018. It also includes any\ncommencement, repeal or expiry affecting this republished law.\nThe legislation history and amendment history of the republished law are set out in endnotes 3\nand 4.\nKinds of republications\nThe Parliamentary Counsel’s Office prepares 2 kinds of republications of ACT laws (see the\nACT legislation register at www.legislation.act.gov.au):\n authorised republications to which the Legislation Act 2001 applies\n unauthorised republications.\nThe status of this republication appears on the bottom of each page.\nEditorial amendments\nThe Legislation Act 2001, part 11.3 authorises the Parliamentary Counsel to make editorial\namendments and other changes of a formal nature when preparing a law for republication.\nEditorial changes do not change the effect of the law, but have effect as if they had been made\nby an Act commencing on the republication date (see Legislation Act 2001, s 115 and s 117).\nThe changes are made if the Parliamentary Counsel considers they are desirable to bring the law\ninto line, or more closely into line, with current legislative drafting practice.\nThis republication does not include amendments made under part 11.3 (see endnote 1).\nUncommenced provisions and amendments\nIf a provision of the republished law has not commenced, the symbol U appears immediately\nbefore the provision heading. Any uncommenced amendments that affect this republished law\nare accessible on the ACT legislation register (www.legislation.act.gov.au). For more\ninformation, see the home page for this law on the register.\nModifications\nIf a provision of the republished law is affected by a current modification, the symbol M\nappears immediately before the provision heading. The text of the modifying provision appears\nin the endnotes. For the legal status of modifications, see the Legislation Act 2001, section 95.\nPenalties\nAt the republication date, the value of a penalty unit for an offence against this law is $150 for\nan individual and $750 for a corporation (see Legislation Act 2001, s 133).\n\nR1\n15/06/18\nCasino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\ncontents 1\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nAustralian Capital Territory\nCasino (Electronic Gaming)\nRegulation 2018\nmade under the\nCasino (Electronic Gaming) Act 2017\nContents\nPage\nPart 1 Preliminary\n1 Name of regulation 2\n2 Dictionary 2\n3 Notes 2\nPart 2 Social impact assessments\n4 Definitions—pt 2 3\n5 Requirements for social impact assessment—Act, s 8 (2) (a) 3\n6 Matters to be addressed by social impact assessment—Act, s 8 (2) (b) 5\n7 Information to be given in social impact assessment—Act, s 8 (2) (c) 6\n\nContents\nPage\ncontents 2 Casino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\nR1\n15/06/18\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nPart 3 Miscellaneous\n8 Not casino gaming machines—Act, dict, def casino gaming machine,\npar (b) 8\nDictionary 9\nEndnotes\n1 About the endnotes 11\n2 Abbreviation key 11\n3 Legislation history 12\n\nR1\n15/06/18\nCasino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\npage 1\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nAustralian Capital Territory\nCasino (Electronic Gaming)\nRegulation 2018\nmade under the\nCasino (Electronic Gaming) Act 2017\n\nPart 1 Preliminary\nSection 1\npage 2 Casino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\nR1\n15/06/18\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nPart 1 Preliminary\n1 Name of regulation\nThis regulation is the Casino (Electronic Gaming) Regulation 2018.\n2 Dictionary\nThe dictionary at the end of this regulation is part of this regulation.\nNote 1 The dictionary at the end of this regulation defines certain terms used in\nthis regulation, and includes references (signpost definitions) to other\nterms defined elsewhere in this regulation.\nFor example, the signpost definition ‘local community, for part 2\n(Social impact assessments)—see section 4.’ means that the term ‘local\ncommunity’ is defined in that section for part 2.\nNote 2 A definition in the dictionary (including a signpost definition) applies to\nthe entire regulation unless the definition, or another provision of the\nregulation, provides otherwise or the contrary intention otherwise\nappears (see Legislation Act, s 155 and s 156 (1)).\n3 Notes\nA note included in this regulation is explanatory and is not part of\nthis regulation.\nNote See the Legislation Act, s 127 (1), (4) and (5) for the legal status of\nnotes.\n\nSocial impact assessments Part 2\nSection 4\nR1\n15/06/18\nCasino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\npage 3\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nPart 2 Social impact assessments\n4 Definitions—pt 2\nIn this part:\ncasino electronic gaming proposal, for a social impact\nassessment—see section 5 (2).\nlocal community, for a social impact assessment, means the\ncommunity within 3km of the casino.\nrelevant casino electronic gaming application means an application\nfor—\n(a) a casino gaming machine authorisation certificate; or\n(b) a casino FATG authorisation certificate.\n5 Requirements for social impact assessment—Act,\ns 8 (2) (a)\n(1) A social impact assessment for a relevant casino electronic gaming\napplication must satisfy the requirements of this section.\n(2) The assessment must provide an objective analysis of the likely\neconomic and social impact of the operation of casino gaming\nmachines or casino FATG terminals under the proposed\nauthorisation certificate (the casino electronic gaming proposal).\n(3) The assessment must identify, and provide an analysis of, the\npositive aspects or benefits of the casino electronic gaming proposal\nas well as the negative aspects or detriments of the proposal.\n(4) All statements or material included in the assessment must be—\n(a) objective rather than subjective or speculative; and\n(b) based on identifiable factual information.\n\nPart 2 Social impact assessments\nSection 5\npage 4 Casino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\nR1\n15/06/18\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\n(5) The sources of the information must be clearly and specifically\nidentified.\nExamples—sources of information\n an Australian Bureau of Statistics publication\n a commission report\nNote An example is part of the regulation, is not exhaustive and may extend,\nbut does not limit, the meaning of the provision in which it appears (see\nLegislation Act, s 126 and s 132).\n(6) The assessment must identify—\n(a) the entities and institutions (the affected entities and\ninstitutions) in both the local community and the broader\nCanberra community that may be affected by the casino\nelectronic gaming proposal; and\n(b) on a map of the local community included in the assessment,\nthe location of affected entities and institutions in the local\ncommunity; and\n(c) the likely impact (both positive and negative) on affected\nentities and institutions in both the local community and the\nbroader Canberra community.\nExamples—affected entities and institutions\n nearby residences, shops and other business\n other gambling venues\n schools\n sporting and community facilities\n places of worship\n\nSocial impact assessments Part 2\nSection 6\nR1\n15/06/18\nCasino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\npage 5\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\n6 Matters to be addressed by social impact assessment—\nAct, s 8 (2) (b)\n(1) A social impact assessment for a relevant casino electronic gaming\napplication must address the following matters:\n(a) the existing level of gaming activity currently being conducted\nin the local community and the broader Canberra community;\n(b) the population profile of people living in the local community\nand the broader Canberra community, including an analysis\nof—\n(i) age and average income; and\n(ii) projected population, and projected growth rate, of the\nlocal community and the broader Canberra community;\n(c) available relevant information about patrons in relation to the\nrelevant premises;\nExamples—relevant information\n where patrons live\n spending patterns of patrons\n time spent at the premises by patrons\n current and anticipated patronage\nNote An example is part of the regulation, is not exhaustive and may\nextend, but does not limit, the meaning of the provision in which\nit appears (see Legislation Act, s 126 and s 132).\n(d) the positive aspects or benefits of the casino electronic gaming\nproposal for—\n(i) the local community; and\n(ii) the broader Canberra community;\n\nPart 2 Social impact assessments\nSection 7\npage 6 Casino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\nR1\n15/06/18\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\n(e) the negative aspects or detriments of the casino electronic\ngaming proposal for—\n(i) the local community; and\n(ii) the broader Canberra community;\n(f) the gambling harm minimisation measures proposed to be\ntaken in relation to the casino electronic gaming proposal;\n(g) the likely overall net economic and social impact of the casino\nelectronic gaming proposal.\n(2) This section does not limit the matters that may be addressed.\n7 Information to be given in social impact assessment—\nAct, s 8 (2) (c)\n(1) To the extent that the information is available to the applicant, the\nfollowing information must be given in a social impact assessment\nfor a relevant casino electronic gaming application:\n(a) the number and location of existing gambling outlets in the\nlocal community and the broader Canberra community;\n(b) details of the population of the local community and the\nbroader Canberra community, including the number of adults\nand average incomes;\n(c) expected casino gaming machine revenue or casino FATG\nterminal revenue of the applicant for the next 3 years if the\napplication is approved;\n(d) expected table gaming revenue of the applicant for the next\n3 years if the application is approved;\n\nSocial impact assessments Part 2\nSection 7\nR1\n15/06/18\nCasino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\npage 7\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\n(e) expected community benefit for the next 3 years if the\napplication is approved;\n(f) expected contributions to assist in gambling harm prevention\nfor the next 3 years if the application is approved;\n(g) details of the proposed redevelopment of the casino and the\ncasino precinct.\n(2) This section does not limit the information that may be given in a\nsocial impact assessment.\n\nPart 3 Miscellaneous\nSection 8\npage 8 Casino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\nR1\n15/06/18\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nPart 3 Miscellaneous\n8 Not casino gaming machines—Act, dict, def casino\ngaming machine, par (b)\nEach of the following devices is not a casino gaming machine:\n(a) a device for playing a game of skill only;\n(b) an amusement device that usually involves an element of skill\nand is played for entertainment only;\nExample\na pinball machine\nNote An example is part of the regulation, is not exhaustive and may\nextend, but does not limit, the meaning of the provision in which\nit appears (see Legislation Act, s 126 and s 132).\n(c) a device that—\n(i) is ordinarily found at fairs, fetes or shows; and\n(ii) usually involves an element of skill; and\n(iii) is played mainly for entertainment, whether or not a prize\nis offered or given.\nExample—par (c)\n‘laughing clowns’ amusement machine\n\nDictionary\nR1\n15/06/18\nCasino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\npage 9\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nDictionary\n(see s 2)\nNote 1 The Legislation Act contains definitions and other provisions relevant to\nthis regulation.\nNote 2 For example, the Legislation Act, dict, pt 1 defines the following terms:\n ACT\n Legislation Act\n may (see s 146)\n must (see s 146)\n penalty unit (see s 133)\n public notice\n under.\nNote 3 Terms used in this regulation have the same meaning that they have in\nthe Casino (Electronic Gaming) Act 2017 (see Legislation Act, s 148).\nFor example, the following terms are defined in the Casino (Electronic\nGaming) Act 2017, dict:\n authorisation\n authorisation certificate\n casino FATG authorisation certificate\n casino FATG terminal\n casino FATG terminal authorisation\n casino gaming machine\n casino gaming machine authorisation\n casino gaming machine authorisation certificate\n FATG\n FATG terminal\n social impact statement (see s 8).\ncasino electronic gaming proposal, for a social impact assessment,\nfor part 2 (Social impact assessments)—see section 5 (2).\n\nDictionary\npage 10 Casino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\nR1\n15/06/18\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nlocal community, for a social impact assessment, for part 2 (Social\nimpact assessments)—see section 4.\nrelevant casino electronic gaming application, for part 2 (Social\nimpact assessments)—see section 4.\n\nEndnotes\nAbout the endnotes 1\nR1\n15/06/18\nCasino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\npage 11\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\nEndnotes\n1 About the endnotes\nAmending and modifying laws are annotated in the legislation history and the\namendment history. Current modifications are not included in the republished\nlaw but are set out in the endnotes.\nNot all editorial amendments made under the Legislation Act 2001, part 11.3 are\nannotated in the amendment history. Full details of any amendments can be\nobtained from the Parliamentary Counsel’s Office.\nUncommenced amending laws are not included in the republished law. The\ndetails of these laws are underlined in the legislation history. Uncommenced\nexpiries are underlined in the legislation history and amendment history.\nIf all the provisions of the law have been renumbered, a table of renumbered\nprovisions gives details of previous and current numbering.\nThe endnotes also include a table of earlier republications.\n2 Abbreviation key\nA = Act NI = Notifiable instrument\nAF = Approved form o = order\nam = amended om = omitted/repealed\namdt = amendment ord = ordinance\nAR = Assembly resolution orig = original\nch = chapter par = paragraph/subparagraph\nCN = Commencement notice pres = present\ndef = definition prev = previous\nDI = Disallowable instrument (prev...) = previously\ndict = dictionary pt = part\ndisallowed = disallowed by the Legislative r = rule/subrule\nAssembly reloc = relocated\ndiv = division renum = renumbered\nexp = expires/expired R[X] = Republication No\nGaz = gazette RI = reissue\nhdg = heading s = section/subsection\nIA = Interpretation Act 1967 sch = schedule\nins = inserted/added sdiv = subdivision\nLA = Legislation Act 2001 SL = Subordinate law\nLR = legislation register sub = substituted\nLRA = Legislation (Republication) Act 1996 underlining = whole or part not commenced\nmod = modified/modification or to be expired\n\nEndnotes\n3 Legislation history\npage 12 Casino (Electronic Gaming) Regulation 2018\nEffective: 15/06/18\nR1\n15/06/18\nAuthorised by the ACT Parliamentary Counsel—also accessible at www.legislation.act.gov.au\n3 Legislation history\nThis regulation was made as part of the Casino and Other Gaming Legislation\nAmendment Act 2018 (see A2018-21 s 23) and is taken to have been made under\nthe Casino (Electronic Gaming) Act 2017 A2017-42 (see s 54A (1) as ins by\nA2018-21 s 21).\nCasino (Electronic Gaming) Regulation 2018 SL2018-8\ntaken to have been notified LR 14 June 2018 (A2017-42 s 54A (3) (a)\nas ins by A2018-21 s 21)\ns 1 commenced 14 June 2018 (LA s 75 (1))\nremainder taken to have commenced 15 June 2018 (A2017-42\ns 54A (3) (b) as ins by A2018-21 s 21)\n© Australian Capital Territory 2018","sortOrder":0}],"analysis":{"issue_detection":{"absurdities":[],"contradictions":[]},"flash_summary":{"complexity_score":3,"scope_assessment":{"changed":false,"description":"This regulation implements and specifies the Act’s social impact assessment requirements (ss 4–7) and clarifies which devices are not 'casino gaming machines' (s 8). It prescribes the content and format of assessments without expanding or removing the classes of persons or activities subject to the Act; it therefore narrows procedural ambiguity but does not change substantive scope."},"complexity_factors":["Multiple specific evidence requirements (objective analysis, identified sources) increase documentary burden (s 5(4)–(6))","Detailed data demands: mapped local impacts, demographic projections, patronage patterns and 3‑year revenue/benefit forecasts (ss 5(6), 6, 7(1)(c)–(f))","‘To the extent information is available’ qualifier creates uncertainty about what must be supplied and when (s 7(1))","Cross-references to Act definitions and other legislation mean applicants must reconcile terms across instruments (s 2 and Dictionary notes)","Regulator discretion in assessing objectivity and completeness of evidence imposes implementation risk for applicants (s 5(4)–(5))","A narrow technical exclusion for skill/amusement devices changes regulatory scope for particular machines (s 8)"],"plain_english_summary":"This regulation sets out exactly what must be included in a social impact assessment when an applicant seeks a casino electronic gaming authorisation. It defines the local community as within 3 km of the casino and requires objective, evidence-based analysis of benefits and detriments, mapping of affected entities, demographic and patronage information, 3-year revenue and community‑benefit forecasts, harm‑minimisation measures and redevelopment details (ss 4–7). Applicants bear the data‑collection and forecasting costs; the regulator evaluates whether the assessment meets the Act’s requirements, creating administrative discretion and compliance burden."},"kimi_summary":{"content_quality":"ok","complexity_score":3,"scope_assessment":{"changed":false,"description":"The regulation remains tightly focused on its original purpose: prescribing the detailed requirements for social impact assessments required under the parent Act. It has not expanded beyond this administrative/procedural role. The scope is limited to assessment methodology and definitional clarifications (excluding skill games), with no evidence of scope creep into broader gambling policy areas."},"complexity_factors":["Short length (only 8 substantive sections across 12 pages)","Minimal cross-referencing (primarily references back to parent Act for definitions)","Straightforward structure: preliminary matters, social impact requirements, miscellaneous exclusions","Simple conditional logic (must/may) with no nested exceptions","Only 3 defined terms specific to this regulation (local community, casino electronic gaming proposal, relevant casino electronic gaming application)","Relies heavily on parent Act (Casino (Electronic Gaming) Act 2017) for substantive definitions and framework","Clear prescriptive requirements (bullet-point lists of what must be included) rather than complex discretionary powers"],"plain_english_summary":"This regulation requires casinos to prepare independent, factual social impact assessments before adding or expanding electronic gaming machines or fully automated table game terminals. It focuses on local effects (defined as residents within 3 km), maps nearby homes, schools and venues, and requires demographic, revenue and harm‑minimisation data; pure skill or amusement devices are excluded.\n\nIt affects the casino operator, the ACT Gambling and Racing Commission, and nearby residents and businesses, increasing transparency and ensuring decisions are based on objective evidence about potential harms and benefits."},"flash_summary_failed":{"failed":true,"reason":"Unauthenticated. Configure AI_GATEWAY_API_KEY or use a provider module. Learn more: https://ai-sdk.dev/unauthenticated-ai-gateway","source":"analysis-cron"}},"importantCases":[],"_links":{"self":"/api/acts/casino-electronic-gaming-regulation-2018","history":"/api/acts/casino-electronic-gaming-regulation-2018/history","analysis":"/api/acts/casino-electronic-gaming-regulation-2018/analysis","conflicts":"/api/acts/casino-electronic-gaming-regulation-2018/conflicts","importantCases":"/api/acts/casino-electronic-gaming-regulation-2018/important-cases","documents":"/api/acts/casino-electronic-gaming-regulation-2018/documents"}}